We spent most of Saturday packaging and boxing up the first group of games, loaded up the truck and then gave the employees at the Post Office a mountain of parcels. If you’re a Kickstarter backer or a pre-order, we’ll be emailing you when your copy(ies) ship. And we’ll be mailing more and more games out through the rest of the week.
Lots and lots of copies of Mob Ties… why not build a tower?
A few photos from our receipt of the games over the weekend and the subsequent unboxing.
Though we probably will not be able to attend the Internationale Spieltage SPIEL 2011 in Essen, Germany, Mob Ties will be available for purchase at the convention. Our German distributor, Brave New World, will have copies in Hall 6, Booth 111. If you would like to reserve a copy, please send your name and info to Carsten at Headquarter_Moers@hotmail.com. He can make the necessary arrangements so that you can ensure a copy will be waiting for you at Essen. If you will be attending Essen and plan to purchase or play Mob Ties, please contact us. We’d love to have pictures/video of Mob Ties being played at Essen, and we’d love to know what you think about the game. And, as always, thank you all so much for your support and interest. Mob Ties is finally here…
Well, the first couple of copies arrived and we couldn’t be happier. We’ve waited and waited and waited, and now they’re finally here. I’ve posted numerous pcitures below (I apologize for the photo quality… we’ll be posting some more professional, higher quality photos later in the week). The full first print run is being shipped and will arrive late next week prior to October 15th, and as soon as they are received we’ll begin shipping out games to our Kickstarter backers and pre-orders.
We’re happy to announce that WarPath Games will be assisting us in distributing Mob Ties. If you’re a game store or hobby shop, please contact WarPath Games for more information.
Last night the Official Print & Play Version of Mob Ties™ went live. It can be downloaded for free from our online store at http://www.hostage-entertainment-store.com. Also included in the free download is a coupon for $10.00 off the retail price of Mob Ties™: The Board Game when purchased through our online store. If you’ve never made a Print & Play version of a game before, all I can tell you is that it’s fun as hell (as long as you like building things). Definitely takes a bit of elbow grease, but when it’s all said and done you can bask in the knowledge that you made your own version by hand. And it’s free (except for the cost of the materials to print the game). And if nothing else, you can download the Print & Play to get a preview of what’s in the retail version… and if you like what you see, then you’ll also have a coupon for $10.00 so that you can purchase the retail version at the discounted price. Directions are included, as well as the two rule books. Enjoy!
The manufacturer sent us these press proofs for the Mob Ties™ game box. We should have a copy for approval in a week or so, and then the first portion of our order will ship about a week after that. Very, very excited. And we can’t wait to show you how amazing the printed game box looks. If it’s anything like our initial prototype, we think you’ll love it.
We previously posted some earlier drafts of the Mob Ties™ game board, but here’s the press proof of the final version as it will be printed. If you zoom in, you can even see the street names of some of our Kickstarter backers.
During playtesting, we discovered that a major point of contention, or better yet conflict, arose from the terms of negotiation between players. Could you make a deal with another player, and then break that agreement and brutally kill that player’s mobsters? Should players be bound by the terms of their agreement? In most early game sessions, we allowed players to police their own agreements and pacts. If someone broke an agreement and stabbed you in the back, then you probably wouldn’t trust them anymore, nor would you be foolish enough to enter into another agreement with them. But, there were definitely those game sessions where conflict between players went beyond the game table and tempers — real world tempers — flared with the threat of real violence. As a result, we introduced the “Honor Among Thieves”/”All Bets Are Off” token which would set the terms of negotiation. If “Honor Among Thieves” is in effect, players are bound to uphold and keep the agreements they make so long as consideration (in the form of cash) is exchanged. Alternatively, if “All Bets Are Off” is in effect, players are under no obligation to keep their word and can break agreements with impunity. I personally favor the latter terms of negotiation, but we wanted players to be able to choose. The Alternate & Advanced Rule Book also details instructions for playing games in which the terms of negotiation can be changed by the reigning Don. More than anything, we just wanted Mob Ties™ to be flexible and open to any group of players, especially where feelings might get hurt. Here’s a look at the press proof for the “Honor Among Thieves”/”All Bets Are Off” token.